Belly Jelly
Effects
- Enemies that touch Isaac will bounce off him and propel in the opposite direction. If they hit an obstacle or wall while bouncing, they will take damage.
- If an enemy bounces into another enemy, the second enemy will also take damage.
- When an enemy bounces off of Isaac, there's a 50% chance that Isaac won't receive contact damage.
- Additionally grants a 50% chance for projectiles to bounce off of Isaac without taking damage.
Notes
- The damage enemies receive when they get bounced into a wall or an obstacle is equal to
8 + 2 * floor
.
- The same damage value applies when an enemy gets bounced into by another enemy.
- Enemies that don't deal contact damage cannot be bounced off.
- Bounced off projectiles deal a flat damage that doesn't scale with the current floor or Isaac's stats. This damage is usually 6, but can slightly vary depending on the enemy that shot the projectile.
- Lasers cannot be bounced off.
- The bouncing effect also works against (Fire Place) Fire Places and spiked enemies such as (Poky) Poky, (Slide) Slide, and (Grudge) Grudge, granting a chance to avoid unintentional damage.
- Isaac can also bounce off (Fly Bomb) Fly Bombs spawned by (Blaster) Blasters and even deny damage from their explosion.
- (Bomb) Bombs and (Troll Bomb) Troll Bombs cannot be bounced off.
Synergies