Broken Syringe
Effects
- When Isaac enters a new room, has a chance to give the effect of any syringe for the current room.
Notes
- If (Experimental Treatment) Experimental Treatment activates, it will give 3 random stat increases and decreases, as opposed to 4 stat increases and 2 decreases. Health cannot be one of the stats it selects.
- The chance for Broken Syringe to activate is unaffected by luck.
- Syringes that have not been unlocked can still be granted as one of the effects.