Divine Intervention
Effects
- Double tapping a fire key creates a Divine Shield that slowly moves in the chosen direction.
- The Divine Shield has a variety of effects.
- Enemies are pushed back in the opposite direction, completely reversing their trajectory with some added momentum.
- If they hit a wall or obstacle while being pushed, they take 10 damage and deal 10 damage to enemies they hit. The damages are increased by 2 for each floor.
- Enemy tears are reflected, dealing damage back to enemies depending on the source of the tear.
- The reflected projectiles deal 6 damage if they would've hurt Isaac for half a heart, and 7 for a full heart.
- Reflected projectiles do not gain Tear effects from Isaac.
- Explosive projectiles (e.g. from (Gurgle) Gurgle) explode as normal, dealing as much damage they would've.
- Projectiles that create other projectiles (e.g. (Shady) Shady) can harm Isaac and be reflected.
- Homing projectiles (e.g. from (Psychic Horf) Psychic Horf) do not retain their homing effect after being reflected.
- Can reflect:
- Does not reflect:
- Enemy Brimstone lasers are reflected, dealing 7 damage per tick (105 damage per second) to enemies hit by the reflection. It can even deflect the colossal brimstone laser fired by The Beast.
- White beams, such as those used by Dogma in its second phase, are reflected into holy beams similar to those fired by Revelation.
- The shield lasts 1 second, and has a cooldown of 3 seconds.
- This item belongs to the Seraphim set. Collecting three items from this set will transform Isaac into an angel.
Notes
- If any charged item is obtained along with Divine Intervention e.g. Brimstone or Revelation, a different fire key may be pressed to put out the shield without forfeiting the charge of said item.
Interactions