Holy Water
Effect
- (Removed in Repentance) Spawns a familiar that follows Isaac. If Isaac takes damage, it will shatter and create a pool of damaging blue creep, similar to Lemon Mishap.
- The pool lasts for ~9 seconds and deals 8 damage per tick to non-flying enemies (24 damage per second).
- After breaking, Holy Water will reappear in the next room.
- (Added in Repentance) Spawns a familiar that follows Isaac and launches itself in the direction Isaac shoots. Upon hitting an enemy, it will deal 7 damage and shatter, creating a pool of damaging blue creep that also petrifies enemies that touch it.
- Once the pool disappears completely, Holy Water will respawn and can be fired again. Holy Water does not immediately respawn upon entering a new room.
Interactions
- BFFS!: Familiar is bigger but no effect on damage.
- (Added in Repentance) Doubles the initial damage and causes it to also spawn a blue flame on point of impact that blocks shots and deals 6 contact damage per tick to enemies (36 damage per second). The fire can hit flying enemies, persists for the same amount of time as the creep, and cannot be destroyed.