Magneto
Effects
- Pickups (e.g. hearts, coins, keys, bombs, etc.) are attracted to Isaac.
- The attraction enables the item to pass/fly over pits or rocks, but not through Key Blocks.
- Hearts are only attracted if Isaac could pick them up with his existing Red Heart containers.
- Batteries act similarly to hearts in that they will only be attracted to Isaac if his active item isn't fully charged.
- (Added in Repentance) Chests roughly 2 or fewer tiles away from Isaac open automatically. Spiked chests are opened without damaging Isaac. Locked chests and stone chests are not opened and still require a key/bomb.
- A few enemies (like the Horf) are drawn toward Isaac as well.
Notes
- Magneto can attract (Added in Afterbirth †) Scared Hearts, but they still run away from Isaac.
- (Added in Repentance) Sacks are not attracted nor opened by Magneto.
- (Added in Repentance) If Magneto opens the chests in (Challenge Room) Challenge Rooms, the waves won't start spawning, nor the way out will be closed.
Interactions
- (Added in Repentance) Hypercoagulation: Magneto cuts the momentum of the hearts, allowing for easy pickup and, in turn, making Isaac very tough to kill.
- (Added in Repentance) Options?: If a chest is presented as a choice and opened by Magneto, the other reward won't disappear unless the empty chest is then touched. Chests with items disappear or make the other reward disappear, though.
- (Tainted Magdalene) Tainted Magdalene/ (Tainted Keeper) Tainted Keeper: Attracts hearts and coins dropped by enemies, allowing for an easier survival and/or coin mongering respectively.