Red Candle
Effects
- On use, Isaac raises the candle above his head. On pressing a fire button, a red flame, similar to a red fireplace, will fire in the chosen direction.
- The flame deals 23 damage per tick, and can hit up to 5 times for a maximum of 115 damage per flame.
- The flame also destroys enemy shots it comes into contact with, which decreases its size each time being hit until the flame is entirely extinguished by this process.
- (Removed in Repentance) The flame projectile is persistent and will remain active in the room until it deals a set amount of damage. It can pass over pits, but can not travel through obstacles.
- (Added in Repentance) Flames will also disappear after 10 seconds.
- While Isaac holds the candle above his head, his movement speed is reduced.
- (Removed in Repentance) Flames remain active until depleted by dealing damage to enemies or upon changing rooms.
- (Removed in Repentance) There is no limit to the number of fires that can be active. This is useful in situations where mob spawning can be controlled: for example, beating Boss Rush or Greed Mode as (The Lost) The Lost. This is time-consuming but can be viable if your other sources of damage are weak or unreliable.
- (Added in Afterbirth) Boss behavior in Boss Rush is not as predictable as in the original game, so more fires must be placed around the room.
- (Removed in Repentance) It will block Isaac's tears but won't burn him. Isaac's tears can also shrink the size of the flame.
- (Added in Repentance) Flames do not block player shots, nor are they put out by them.
- Flames will destroy shopkeepers.
- (Added in Repentance) Flames will turn certain enemies (such as Hoppers and Clotties) into their flaming variants, making them stronger. The flame is unable to damage these monsters.
Synergies
- 9 Volt: Decreases cooldown.
- (Added in Repentance) Book of Virtues: Spawns red wisps in the middle ring. The wisps shoot small flames instead of tears, with a very high tear delay; flames last for 5 seconds or until they block 2 shots and/or deal 2 ticks of damage. The wisps do not persist between rooms, and the damage they deal does not increase with BFFS! or scale up on later floors.
Interactions
- (Added in Afterbirth) Car Battery: No effect.
- (Removed in Repentance) The Ludovico Technique: When the fire hits the tear, the tear resets and appears again on the player.