Camo Undies
Effects
- Upon entering a new room, Isaac will become camouflaged and all enemies become confused. The effect will last until Isaac presses a fire button.
- Bosses will not be confused when Isaac is camouflaged.
- A co-op baby firing will also end the effect.
Notes
- List of enemies that are completely unaffected by this item:
| Name
| ID
|
| --- | --- |
| Fistuloid(Fistuloid) | 308.0
- List of enemies partially affected by this item, all of which visually appear confused but react to Isaac's presence in some way nonetheless:
| Name
| ID
| Details
|
| --- | --- | --- |
| Black Globin's Body(Black Globin's Body) | 280.0
| Keeps spawning Spiders that are also confused.
|
| Blind Creep(Blind Creep) | 242.0
| Their behavior is practically the same as normal.
|
| Fat Bat(Fat Bat) | 258.0
| Keeps shooting projectiles in random, ordinal directions.
|
| Fatty(Fatty) | 208.0
| Farts when Isaac gets too close.
|
| Host(Host) | 27.0
| Pops up very often without actually shooting.
|
| Imp(Imp) | 259.0
| Fires at Isaac's current location and teleports around like normal.
|
| Lil' Haunt(Lil' Haunt) | 260.0
| Won't follow Isaac, but still shoots at his current location.
|
| Meatball(Meatball) | 290.0
| Their behavior is practically the same as normal.
|
| Mobile Host(Mobile Host) | 204.0
| Pops up very often without actually shooting, while still moving in Isaac's direction.
|
| Mom's Hand(Mom's Hand) | 213.0
| Lands in a random location, and will still teleport Isaac is he somehow gets hit.
|
| Mushroom(Mushroom) | 300.0
| Their behavior is practically the same as normal.
|
| Nerve Ending 2(Nerve Ending 2) | 231.1
| Their behavior is practically the same as normal.
|
| Pale Fatty(Pale Fatty) | 208.1
| Farts and fires shots when Isaac gets too close.
|
| Pooter(Pooter) | 14.0
| Won't shoot, but still slowly move in Isaac's direction.
|
| Rage Creep(Rage Creep) | 241.0
| Won't try to line up with Isaac, but still keeps firing Brimstone barrages.
|
| Super Pooter(Super Pooter) | 14.1
| Won't shoot, but still slowly move in Isaac's direction.
|
| Tar Boy(Tar Boy) | 307.0
| Fires at Isaac's current location.
|
| The Thing(The Thing) | 304.0
| Won't try to line up with Isaac, but still spits damaging red creep if he lines up with them.
|
| Tube Worm(Tube Worm) | 244.1
| Fires at Isaac's current location.
|
| Wall Creep(Wall Creep) | 240.0
| Won't try to line up with Isaac, but still keeps firing shots.
|
- Red & Purple Fire Places are not affected by this item.
- While bosses are not confused, monsters spawned during boss fights are confused, as long as the effect lasts.
- The item's effect can potentially cause FPS drops.
- Champion enemies become tinted the same color as regular enemies, making it difficult to distinguish them.
Synergies
- Active items: May be used to deal damage without canceling the effect.
- Chasing familiars: Familiars like these can chase and damage enemies with little risk. Best ones for the task are 7 Seals and Daddy Longlegs, since they have long aggro range.
- Orbital familiars: Enemies can be damaged with little risk, as the camo effect allows Isaac to get close enough for the orbital to deal damage with low risk of taking damage in return.
- (Added in Repentance) 120 Volt / (Added in Repentance) Jupiter / (Added in Repentance) Monstrance: Great sources of passive damage without disrupting camo.
- (Added in Repentance) Blood Puppy: Like most enemies, a hostile Blood Puppy will not target Isaac while the camo effect is active, but it will still target and attack other enemies.
- (Added in Repentance) Mars: Can be used to deal damage without canceling the effect.
- Mom's Knife: As long as it's not being charged, the knife can deal damage passively.
- (Added in Repentance) (Tainted Judas) Tainted Judas: Gets a lot of use out of Camo Undies due to his in-built Dark Arts not disrupting camo.
Interactions
- Brimstone / Chocolate Milk / Cursed Eye / Monstro's Lung / (Added in Repentance) Spirit Sword / Tech X: Charging ends the camo effect, and the effect doesn't happen when entering a room with a full charge.
- The Ludovico Technique: Camo Undies will remain active until the tear is moved by pressing a button.
- (Removed in Repentance) Since the tear follows Isaac, he can run around and use the tear to kill enemies.
- (Added in Repentance) Tear no longer follows Isaac, but will still not remove Camo effect until moved.
- (Added in Repentance) Neptunus: The passive charge of Neptunus does not disrupt Camo.