Sack Head
Effects
- Coins have a 10% chance to be replaced with Grab Bags. Bombs, Keys, Cards, Runes, and Lil' Batteries have a 20% chance.
- This includes pickups spawned by most sources: room rewards, chests, slot machines, special shopkeepers, etc.
- Golden Coins can reappear as a sack when collected.
- (Added in Repentance) Coins bombed out of a Donation Machine can become sacks.
- The exception to this are pickups spawned by Isaac himself directly, e.g. with the likes of IV Bag or Fanny Pack, and contents of other sacks.
- Spawns a sack upon pickup.
Notes
- The item does not replace hearts, pills and chests.
- The item can also replace Troll Bombs and Megatroll Bombs that are not used as attacks, i.e. generated as room rewards, chest contents and such.
- The pickup replacement is applied retroactively when the item is collected: any appropriate pickup already existing on the current level may be replaced by a sack.
- (Removed in Afterbirth †) Sacks on each floor tend to have the same contents, which can be taken advantage of if cards are involved.
- (Added in Repentance) Picking up a Golden Penny may spawn a sack instead of another Golden Penny.
- (Added in Repentance)(Cracked Key) Cracked Key in the Ascent can be replaced by a sack, thus it is not recommended to take the item if you're going to unlock a tainted character.
Synergies
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(Added in Afterbirth †)(Equality!) Equality!: Sacks may drop new sacks while Equality! is active, potentially resulting in massive amounts of resources from a single sack.
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Head of the Keeper: Coins spawned from hitting enemies have a chance to become sacks.