D4 image

Effect

Notes

Synergies

Bugs

| (Bug) Bug! | (Removed in Afterbirth) Previously held items are not removed from the pause menu, which makes it difficult to determine which items Isaac currently has. |

| (Bug) Bug! | When D4 is used with a co-op baby present, the baby's sprite will turn into a glitched sprite of Isaac. |

| (Bug) Bug! | If image Tech.5 is fired while D4 is used, the laser will appear to continue firing for the rest of the room. |

| (Bug) Bug! | (Added in Afterbirth † / Removed in Repentance) If Isaac rerolls image Schoolbag, he will keep both active items, but if he picks up a new active item it will swap with the one currently selected and the other will disappear. |

| (Bug) Bug! | (Added in Repentance) When image Schoolbag is rerolled away while another active item is held along D4, the other active item will be dropped on a pedestal. Activating D4 after the other active item is dropped will then reroll D4 itself. |

| (Bug) Bug! | (Added in Afterbirth † / Removed in Repentance) The way the originating pools for items are tracked is bugged in two ways, making it possible for items to reroll into different pools.

  1. An item picked up is assigned the pool of the most recently generated item; usually this has correct results but a difference can be seen, for instance, by killing a boss, entering a Devil Deal that has items and collecting the boss reward after seeing the Devil items. The boss item will be rerolled to a Devil pool item with D4.
  2. Items that are rerolled are assigned the pool of the item with the highest item ID. This means one reroll with the D4 will probably go as expected, but further rerolls will be proliferated by items from the pool that had the highest ID before the first reroll. |