Polyphemus
Effects
- Greatly increased damage: ({\textstyle {(Damage+4)\times 2}})
- (Removed in Repentance) Tears down: ({\textstyle {(Delay\times 2.1)+3}})
- (Added in Repentance) Tears fired per second * 0.42.
- If a tear kills an enemy, the tear travels on with any leftover damage.
Notes
Synergies
- Dr. Fetus: Increases tear delay, and after the first bomb explodes, a second bomb appears where the first one exploded, doing roughly half the damage of the first.
- The Inner Eye/ Mutant Spider: The tear rate is not lowered further, but the effect on damage becomes a flat +5 bonus instead.
- (Added in Afterbirth †) (The Forgotten) The Forgotten: The Forgotten's bone club becomes massive. It deals very high damage but has a very low swing rate.
- (Added in Repentance) Rock Bottom: Allows Isaac to keep his previous fire rate in addition to the massive damage boost.
- (Added in Repentance) Shard of Glass: The rapidly spawning red tears do full damage.
Interactions
- (Added in Afterbirth †) Haemolacria: The main tear retains the semi-piercing ability and may not burst when hitting a weaker enemy. Split tears do not semi-pierce.
- (Added in Afterbirth †) Lachryphagy: Greatly increases how big the fed tear can grow.
- Lost Contact: Isaac's tears will block enemy shots and continue, but lose 10 damage. If the tear had less than 10 damage left, it disappears.
- Piercing tears: Semi-piercing is replaced by proper piercing, with no loss of damage on any enemy contact.
- Polyphemus: No further effect when multiple copies are acquired.